package com.oot2d.states;

import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.state.BasicGameState;
import org.newdawn.slick.state.StateBasedGame;

public class Title extends BasicGameState {
    private int stateID;

    public Title(int id)
    {
        stateID = id;
    }

    public void init(GameContainer gc, StateBasedGame sbg)
    {

    }

    public void update(GameContainer gc, StateBasedGame sbg, int d)
    {

    }

    public void render(GameContainer gc, StateBasedGame sbg, Graphics g)
    {

    }

    public int getID()
    {
        return stateID;
    }
}
